
Truth or Dare (Professional)
15-30 MinutesThe classic game adapted for workplace appropriateness. Players choose "truth" (answer a question honestly) or "dare" (complete a harmless challenge). Truth questions might include: "What's your most embarrassing work moment?", "What's your secret skill?", "What's on your bucket list?". Dares might include: show your worst dance move, speak in an accent for the next minute, do 10 jumping jacks, tell a joke, or swap seats with someone across the room. Establish ground rules upfront: nothing mean-spirited, physically risky, or inappropriate for work. The choice element gives people control over their comfort level, while the playful nature builds camaraderie. This works best with smaller, more casual teams or groups who already know each other somewhat. Takes 15-20 minutes and serves as both ice breaker and energizer.
Categories
Tags
How to Play
Setup
- Group size: 4–12 works best so everyone gets a turn without rushing.
- Space: Arrange chairs in a circle or around a table with enough room for simple, safe movement (e.g., a few steps or quick gestures).
- Materials (optional): A timer, a bowl or stack of prompt cards, sticky notes, and a whiteboard to display ground rules. No materials are required if prompts are verbal.
- Prompt prep: Prepare two sets of workplace-safe prompts—Truth (light personal/professional reflections) and Dare (brief, harmless actions). Aim for 15–20 of each. Example Truths: “What’s a small work habit you’re proud of?”, “What’s a tool or shortcut you can’t live without?”, “Share a professional goal for this year.” Example Dares: “Share your worst dad joke,” “Do 10 silent air squats,” “Give a 30-second weather report in a fun accent,” “Swap seats with someone.”
- Comfort options: Give each player one “Veto & Swap” per game (they can decline any prompt and draw another) and allow a full pass with no penalty.
- Timebox: Plan for 15–20 minutes. Set 45–60 seconds per turn to keep energy high.
How to Play
- The facilitator reviews ground rules and demonstrates a sample turn.
- Choose a starting player at random. On their turn, they say “Truth” or “Dare.”
- The facilitator (or the player to their left) draws a card or reads a prompt from the chosen category.
- The player answers or performs within the time limit. Applause/snaps encouraged.
- If the player uses “Veto & Swap,” they receive a new prompt from the same category. A full pass ends their turn immediately.
- Move clockwise so everyone gets 1–2 turns within the time frame.
- Optional close: One quick reflection round—each person shares a fun thing they learned or a highlight.
Rules
- Keep it work-appropriate: No mean-spirited, embarrassing, risky, or suggestive content. PG-rated language and behavior only.
- Consent first: Anyone may pass at any time. No pressure, no teasing.
- Psychological and physical safety: No filming/photos unless everyone agrees. No dares involving food, lifting, touching others, or leaving the room/building.
- Respect time: 45–60 seconds per prompt; facilitator may gently cut off to keep pace.
- Include everyone: Avoid singling out individuals or sensitive topics (politics, religion, personal finances, medical history).
- Accessibility: Adapt dares so all abilities can participate (e.g., seated versions, verbal alternatives).
Tips
- Model the tone: Facilitator should go first with a light, authentic example.
- Curate prompts to your team’s culture and energy level; remove anything that could land awkwardly.
- Keep the rhythm brisk—alternate between Truths and Dares to maintain variety.
- Celebrate participation, not performance; cheer small efforts.
- Prepare extra prompts so you can quickly swap if something feels off.
- Debrief with one positive takeaway to reinforce connection.
Variations
- Lightning Round: 30-second turns with only quick dares (e.g., pose, tongue-twister, micro-charade).
- Theme Packs: Focus on topics like “New Project Kickoff,” “Wellbeing,” or “Wins & Lessons.”
- Points for Play: 1 point for completing a prompt, bonus for creative flair; light prizes optional.
- Remote-Friendly: Use a shared doc or slides for prompts; participants choose via chat reactions. Replace movement dares with on-camera gestures or verbal fun (e.g., show-and-tell item on desk).
Related Ice Breaker Games


