
Blind Drawing
15-30 MinutesPairs sit back-to-back. One person receives an image (a simple object, scene, or abstract design) while the other has blank paper and a pen. The person with the image must describe it without saying what it is or using obvious words, while their partner attempts to draw it based purely on verbal instructions. After 3-5 minutes, pairs compare the original image with the drawing - usually with hilarious results! This game highlights communication challenges, the importance of clear instructions, and different interpretation styles. It's excellent for teams working on projects requiring detailed specifications or cross-functional communication. Works perfectly in both in-person and virtual formats.
Categories
Team BuildingOnline / VirtualIn-Person
Tags
Team BuildingPen & PaperCreative TaskMedium
Blind Drawing
Setup
- Form pairs. If there’s an odd number, create a triad with one Describer and two Drawers using the same instructions.
- Materials: For in-person—printed image cards (simple objects, scenes, or abstract designs), blank paper, pens/markers, and a timer. For virtual—digital image set, breakout rooms, and a shared digital whiteboard or just paper held up to the webcam.
- Seating/visibility: Sit pairs back-to-back or ensure the Drawer cannot see the image (no peeking). In virtual sessions, privately message or email the image to the Describer.
- Image bank: Prepare 10–20 varied images in advance. Avoid text-heavy images or logos; choose visuals that encourage describing shapes, positions, and relationships.
How to Play
- Assign roles: one Describer (receives the image) and one Drawer (blank paper/pen).
- Explain constraints: Describers describe the image without saying what it is or using obvious, disallowed words. Focus on shapes, relative positions, sizes, and sequence. Default time is 3–5 minutes per round.
- Start Round 1: Distribute/send images to Describers only. Start the timer.
- Communication: The Describer gives step-by-step verbal instructions. The Drawer draws based only on what they hear. Optional: allow brief clarifying questions (e.g., yes/no or short clarifications). Define this before starting.
- Time’s up: Stop drawing. Pairs compare the original image with the drawing. Encourage quick reactions and laughter.
- Swap roles and repeat with a new image. Run 2–3 rounds to let everyone experience both roles.
- Debrief (5–10 minutes): Discuss what helped or hindered clarity, assumptions made, how sequencing mattered, and the value of feedback loops.
Rules
- The Describer may not say the object’s name or category, nor use taboo or overly revealing words (facilitator provides examples or a list).
- No gestures, pointing, showing the image, spelling letters/numbers, or tracing.
- The Drawer may not look at the image and must keep their paper hidden from the Describer until time ends.
- Communication mode is set by the facilitator: one-way only, or one-way with limited clarifying questions.
- Respect the time limit and switch roles each round.
- Keep language inclusive and professional; no inappropriate images.
Tips
- Coach structure: Encourage Describers to orient first (e.g., “Imagine a 10x10 grid”), then move left-to-right, top-to-bottom.
- Use relative sizing and positions (“a small circle centered inside a large square,” “two triangles touching at the points”).
- Start with simpler images, then increase complexity across rounds.
- For virtual play, send images via private chat/email and use a shared whiteboard or have Drawers hold their paper to the camera for the reveal.
- Model a 30-second demo before starting so expectations are clear.
- Debrief with focused prompts: What phrasing worked? Where did assumptions creep in? How could feedback loops be improved on your team?
Variations
- No Questions: Pure one-way communication to emphasize precision and sequencing.
- Taboo List: Add extra banned words (e.g., “circle,” “line,” “arrow”) to boost creativity.
- Relay Chain (3–4 people): Person A sees the image and describes to B; B redraws and describes to C; C draws final. Compare first and last.
- Competitive Teams: Multiple pairs draw the same image; award points for accuracy and clarity.
- Role Emphasis: Tie to real work—Describer as “spec writer,” Drawer as “builder”—then discuss how to improve briefs and clarifications.
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