
The Marshmallow Challenge
15-30 MinutesA famous team-building exercise where small groups compete to build the tallest freestanding structure using only spaghetti, tape, string, and a single marshmallow on top. It's a powerful lesson in collaboration and creative problem-solving.
Categories
Team BuildingFor Large GroupsIn-Person
Tags
Team BuildingSpecific PropsCreative TaskHigh
How to Play
Setup
- Group participants into teams of 3–5. If you have a large group, create multiple teams and have them work simultaneously.
- Provide each team with: 20 sticks of dry spaghetti, 1 standard marshmallow, 1 yard/meter of masking tape, 1 yard/meter of string, and optionally 1 pair of scissors for cutting tape/string. Have a measuring tape or ruler for judging.
- Ensure each team has a flat workspace. Mark a build zone per team with painter’s tape if space is tight.
- Explain the objective: Build the tallest freestanding structure that supports the marshmallow on top before time runs out.
- Set a visible countdown timer for 18 minutes and designate a facilitator/judge to enforce rules and measure.
How to Play
- Start the 18-minute timer. Encourage teams to spend no more than 1–2 minutes planning before building.
- Teams construct their structures using only the provided materials. They may break spaghetti and cut tape/string.
- Emphasize rapid prototyping: place the marshmallow on early and iterate so teams can learn how weight affects stability.
- Give time checks at 10, 5, and 2 minutes. Remind teams that the structure must stand on its own at the buzzer.
- When time expires, call “hands off.” No one may touch or support their structure.
- Measure from the tabletop (or floor, if building on the floor) to the highest point of the marshmallow. The structure must stand unaided for at least 5 seconds to qualify.
- Announce the winner and briefly debrief key lessons about collaboration, prototyping, and assumptions.
Rules
- The structure must be freestanding—no anchoring to tables, walls, chairs, or people. It must support the marshmallow on top.
- The entire marshmallow must be on top. Do not cut, compress, eat, or hollow it out.
- Use only the provided materials. Breaking spaghetti and cutting tape/string is allowed; additional supplies are not.
- Height is measured vertically from the surface to the top of the marshmallow. If it falls during measurement, the last stable height counts; if none, the team scores zero.
- No touching or stabilizing after time is called. Any contact disqualifies the measurement.
- Safety: Be mindful of sharp spaghetti ends and scissors. Keep the area tidy and clean up afterward.
Tie-breakers (choose one in advance):
- Earliest time a team achieved a standing, marshmallow-topped structure within the round.
- Tallest structure that remains standing for 30 seconds.
Tips
- Put the marshmallow on early; it’s heavier than it looks. Iterate quickly with small tests.
- Assign light roles: builder(s), cutter, stabilizer, timekeeper/measurer.
- Favor wide bases, triangles, and guy-lines with string for stability.
- Use small tape joints to conserve tape; bundle spaghetti to create stronger columns.
- Communicate constantly, test often, and adapt fast.
Variations
- Silent Start: No talking for the first 5 minutes to emphasize nonverbal collaboration.
- Resource Twist: Reduce tape or string, or add a “budget” and auction extra materials.
- Sprint Rounds: Three 5-minute sprints with brief retros between; final sprint determines winner.
- Kids/Youth Version: Shorten time to 12–15 minutes, allow mini-post-it flags for visibility, and emphasize experimentation.
- Remote: Have participants build with household items on camera (e.g., spaghetti, tape, marshmallow or similar). Submit photos for measurement; use a shared countdown timer.
- Debrief Prompts: When did you add the marshmallow? What assumptions surprised you? How did roles and communication help or hinder?
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